Milestones
PRE ICO GAMITY
Intensive SMM company
ICO round 1
Start of the Marketing Operations & Gamity Workshops
ICO round 2
Full implementation of the Gamity + MECONS roadmap
There are global problem: 87% of employees in the world are not involved in the work. The work seems to them boring and uninteresting. The problem of involvement in the whole world usually solved by the "carrot and stick" Meanwhile: 58% of people around the world are playing videogames instead of working. 45% of those are females. 30 years - average age of those employees. The videogame market in the world is $99,6 bln
PRE ICO GAMITY
Intensive SMM company
ICO round 1
Start of the Marketing Operations & Gamity Workshops
ICO round 2
Full implementation of the Gamity + MECONS roadmap