I leverage the benefits of emerging technology to improve the planetary eco-system experience for all it's sentient, participants.
Since I began contract development in 2007, I have been directly involved in coding of web & digital products for companies like Merrill Lynch, the BBC, BP, Orange, Cartoon Network (Turner) and Unilever.
I was an early Blockchain adopter and home BTC miner in 2011-2012
Subsequently I became an early VR Developer in 2013/4 on DK1 & VIVIE using C# and the Unity 3D environments.
Since 2015 as technical lead, I have delivered VR focused products for agencies supplying brands like Diageo, Coke, Nestle and Exxon.
In 2016 I created a VR Language Learning Tool called Vrillla supporting 16 languages, but I couldn't find a way to get it to work on a "Proof of Work" Gen One blockchain with any reasonable aggregate efficiency.
In 2017 I developed the first "VR Touch" Bowling game for Oculus Virtual Reality Store as well as a host of other games, I wrote libraries to check balances in VR of any BTC, ETH or LTC wallet as well as (provided contract address supplied) any ERC20 ETH token balance.
In 2018 dStadia is a culmination of all of this work, including in game, multi chain wallets.
dStadia is a VR eSports EOS dApp with optional tokenised, match speculations and smart donations to democratically elected not for profit causes. This generates much needed 3rdIR "Social Capital" for elected charities and can be applied in a near instant and borderless fashion.
dStadia also generates developers profit from speculations.
Due to EOS, dStadia will have near real time democratic governance through voting, or "Delegated Proof of Stake". 500ms block times and NO "reverse hashing" and so reduced environmental impact from electricity consumption as opposed to POW, CA block chains.
We have an initial fixed supply of 750,000,000 tokens with 55,000,000 of them to give away at our faucet.
Our white paper can be found at: https://dStadia.com