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Milestones ZoneX eSports Platform

ZoneX eSports Platform

We plan the organization and holding of international eSports online-tournaments for 50 most popular disciplines in more than 220 various formats, on PC, Play Station and X-BOX. We create a huge platform which brings together the entire eSports community: cyberathletes, coaches, referees, journalists, commentators, cosplayers, fans and viewers. ZoneX is an eSports social network. The main task that we set for ourselves and the project is to provide an opportunity absolutely for everyone to earn playing your favorite games, to build a career as a professional cyberathlete and even to sign a contract with a professional eSports team. We plan to create not just a platform to hold online-tournaments, but a unified platform for the whole esports community which does not include only gamers but also other representatives of the eSports industry with an audience of more than 350 million people. All financial interactions between the platform participants will be carried out using smart contracts.

2.8
2 1 expert rating
Benchy 2.8
KYC
Experts
3.0
3.0
2.0
Review: coming soon PRO

Ended
Token
ZNX
Type
Price in preICO
1 ETH = 20 000 ZNX
Price in ICO
0.0779 USD
Whitelist/KYC
KYC
Restricted areas
None
preICO start
19th Mar 2018
preICO end
8th Apr 2018
ICO start
16th Apr 2018
ICO end
6th May 2018
Visit ICO website
Report
Changelly

Milestones

1
April, 2017

Creation of the ZoneX brand. Creation of the project concept. Market analysis, business planning, team building. Pre-acceleration of IIDF.

2
August, 2017

Start of the project development.

3
March, 2018

PRE-SALE

4
April, 2018

TOKEN SALE

5
July, 2018

Official launch of the ZoneX project.
Holding first 5 tournaments on 5 games
with prize fund of $10 000 each.

6
August, 2018

Holding tournaments for 15 most popular
eSport disciplines.

7
September, 2018

Holding tournaments for 30 most popular
eSport disciplines.
Launch of the transfer section of the platform.

8
November, 2018

Holding tournaments for 50 most popular
eSport disciplines.
Launch of personal shops on the cyberathletes’ profile pages.

9
December, 2018

Award ceremony for the best cyberathletes following the
results of the first year of the platform functioning.

10
Q1, 2019

Creation of professional teams and draft
ofcyberathletes for CS:GO, Dota2, FIFA,
League of Legends and Hearthstone.

11
Q2, 2019

Launch of monetization for coaches and referees.
Launch of a shop for partners on the platform.

12
Q3, 2019

Confirmation of the professional teams’ line-up.
Participation in the first qualification matches
on the professional eSport arena.

13
Q4, 2019

Launch of streaming on the platform.
Launch of news feed.
Launch of monetization for the cosplayers.

14
2020

Launch of ‘ZoneX League’, the world’s first international amateur eSport league on 25 most popular eSport disciplines.

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