Creation of the ZoneX brand. Creation of the project concept. Market analysis, business planning, team building. Pre-acceleration of IIDF.
Start of the project development.
Official launch of the ZoneX project.
Holding first 5 tournaments on 5 games
with prize fund of $10 000 each.
Holding tournaments for 15 most popular
Holding tournaments for 30 most popular
Launch of the transfer section of the platform.
Holding tournaments for 50 most popular
Launch of personal shops on the cyberathletes’ profile pages.
Award ceremony for the best cyberathletes following the
results of the first year of the platform functioning.
Creation of professional teams and draft
ofcyberathletes for CS:GO, Dota2, FIFA,
League of Legends and Hearthstone.
Launch of monetization for coaches and referees.
Launch of a shop for partners on the platform.
Confirmation of the professional teams’ line-up.
Participation in the first qualification matches
on the professional eSport arena.
Launch of streaming on the platform.
Launch of news feed.
Launch of monetization for the cosplayers.
Launch of ‘ZoneX League’, the world’s first international amateur eSport league on 25 most popular eSport disciplines.