Scavenger World concept created. Initial mock-ups and app flow.
Marketing and industry research.
Affiliate deals signed with Booking.com and Uber.
Initial interface designs created in Sketch.
Interface incorporated into pre-alpha app.
Booking.com API fully integrated.
Business promoter added
Advertising deals signed with Vungle, Ironsource and UnityAds.
iOS version made available to alpha testers.
Data-mining begins to complement marketing efforts.
Expansion of core team.
Ardor launched onto main net.
1,000,000,000 GPS Tokens created under Ignis child-chain.
User feedback and UI changes.
Facebook and Twitter integration.
Tokens offered to larger investors.
End of public sale of GPS Tokens.
iOS version available to beta testers.
Public sale of GPS Tokens to eligible ICO participants.
iOS and Android versions of Triffic launched in Australia.
Work begins on the Triffic child-chain.
Android development begins.
iOS and Android Triffic launched across all English app stores.
Work begins on integrating the Triffic child-chain.
Holders of the GPS Asset Token have their coins replaced with the new GPS child-chain Token at the rate of 1:1.
New version of the Triffic app is launched which uses GPS child-chain GPS Tokens throughout the app (marketplace, vouchers etc.).
Work begins on internationalization of Triffic interface.
Triffic launched in all Spanish-speaking countries.
Triffic launched in all Chinese-speaking countries.
Triffic launched in all countries.
Marketing to build up the international userbase.
Work begins on extending the Triffic child-chain for the implementation of new currencies at a local level.
Sales efforts to create partnerships with people and companies who want to utilize the Triffic platform.