Terra Virtua is the first fully immersive, blockchain-driven VR entertainment Platform, uniquely focusing on VR games, eSports, live events and broadcasts, combining the admission elements of Netflix (monthly subscription for all content), and pay per attraction to create a unique, immersive platform.
Built around a strong community and social connection, Terra Virtua is already supported by VR content developers, run by industry leaders and secured by ERC20 blockchain. Zones, in-game items, skins, upgrades and unique experiences can be bought and sold within Terra Virtua, driven by our token, the Terra Virtua TERRA (TVA). TVA owners will be a vital part of the ecosystem, kickstarting the Terra Virtua economy. Terra Virtua doesn't end when the VR headset is removed.
The Terra Virtua 'mixed reality' companion app connects to Terra Virtua even when you're on the move, ensuring the user has access with 1 touch on their smartphone. Everyone in Terra Virtua has their own customisable 'Vflect' avatar that lives in the virtual world and in the app, allowing access to marketplaces for content creators, land, in game items, new experiences based upon your interests, and allows you to plan your next visit to Terra Virtua.
Terra Virtuatm is a unique, blockchain-driven VR platform, a VR ecosystem delivering all forms of entertainment within a virtual world, and supporting all of the top VR hardware brands.
The platform will be comprised of: Premium games and attractions, including eSports, from established games developers, which can be accessed via a Netflix-style monthly subscription; Concerts, Sports and other Live events in VR; Monetiseable User-created VR content, created using our Terra Forma toolkit.
Terra Virtua will have its own robust, secure blockchain based economy. Zones, in-game items, skins, upgrades and unique experiences can be bought and sold within Terra Virtua, driven by our token, the Terra Virtua TERRA (TVA). TVA owners will be a vital part of the ecosystem, kickstarting the Terra Virtua economy.
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Very vague whitepaper in a 20 slides presentation style. No numbers except for Token Sale info. No competitive analysis or business planning. Brightly reminder of some ICOs conducted a year ago. But that time has passed and this is no go.
Group CEO | Blockchain Entrepreneur |Fund Partner | Exchange Founder | Singapore Rated on Sep 15, 2018
4
4
4
17%
Good team and product idea. Very commercial if executed well. Token use and blockchain will not be disputed due to the nature of creation of a virtual economy. Will follow this with measured progress.
ICO and Blockchain Advisor. Full Stack and Ethereum/Solidity smart contract developer. Rated on Jun 11, 2018 Modified on Jun 11, 2018
5
5
5
12%
Great project with very strong and experienced team. Existing alliances and partnerships will help with getting mass adoption and access to diverse portfolio of exciting games. Also I can see very strong marketing presence.
Publisher of Blockchain News (EST 2015), Director of Blockchain Partners, Director of Token.Agency Rated on Jun 17, 2018 Modified on Jun 17, 2018
5
4
5
11%
Great team. I must say. Bracey and Bergstron have the gravitas and experience to pull something off historically. Can they do this with VR? They are not the first, but neither was Google or Facebook in their genre.
Personally I am bearish on VR, I have been through 3DTV and 360 video and anything that demands a glassed or a headset will never be mass market in my opinion. So the numbers in the Whitepaper (which is a good one) I think are too optimistic.
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