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PlayTrip

The Digital Storytelling Revolution on Blockchain

PlayTrip is a mobile application that allows you to experience a tourist itinerary through the narration of a story. A solution that combines the suggestion of travel storytelling with the added convenience of a mobile solution. PlayCOIN is the currency of exchange within the mobile application. The coins are point packages (utility tokens) that allow to purchase packages of stories in order to experience the territory with a new model of mobile enjoyment. PlayTrip authors (storytellers) create a story linked to an itinerary and upload it within the PlayTrip platform from their PC; the PlayTrip editorial office reviews it and, once approved, it is uploaded into the app’s library. The traveler chooses his story in the library, browsing through the different categories. Once he has chosen his favorite story, he purchases directly through the app a package of Playtrip points (utility token) that allow to unlock the story and live it from his device. The chosen story will guide him to discover the itinerary through an original story, which does not just provide information but also actively engages the user.

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Starts in 82 days 1 hour
2018-10-08 - 2018-10-14
Starts in 104 days 1 hour
2018-10-30 - 2018-11-15
Token
PLTC
PreICO Price
1 ETH = 6,600 PLTC
Price
1 ETH = 3,300 PLTC
MVP/Prototype
Platform
Minimum investment
1 ETH
Soft cap
10,000,000 USD
Hard cap
14,000,000 USD
Country
Whitelist/KYC
KYC & Whitelist
More on ICO
Report

About PlayTrip

Playtrip is an innovative company that aims to launch into the market a new product based on the user’s experience within a given destination as well as renewing it.

Likewise, it strives to enhance stakeholder’s presence, thanks to an innovative concept related to “digital storytelling”, in order to incentive its sustainable mobility. As a matter of fact, a new publishing level has been created and it seeks to take full advantage from mobile technologies.

To enumerate, the user will be driven by an App that will allow him to follow a plot with fully enriched digital contents, alongside a predefined itinerary, hence to increase his engagement with the destination.

Moreover, the quality of the contents will be ensured by a highly close cooperation between Playtrip and a storytellers’ community, namely professionals.

These stakeholders, through this new job opportunities, will have the opportunity to express themselves and come up again in an effective manner, so to gain visibility and improve customer’s loyalty.

In this manner, there will be always a bigger community which will become the full-fledged heart of Playtrip.

COMPANY

Playtrip provides innovative product that is able to provide a new and more engaging travel experience, based on both visual storytelling and travel storytelling principles, to users (tourists/locals), thereby to further develop areas and its stakeholders’ indirect involvement.

Furthermore, we aim to provide a new narrative multimedia editorial platform able to open new creativity ways for a community of
professionals represented by riters, bloggers, photographers, video makers, namely storytellers.

Moreover, our objective is to provide businesses a new communication and promotion channel able to enhance territory and local businesses, by also developing remote areas that  need to be enhanced.

VISION

Playtrip seeks to establish itself as an innovative and dynamic company.

It plans to do so through both geographical and industry-wide expansion as well as an introduction of a new tourism trend, followed
by new channels of communication related to digital storytelling.

Additionally, it wants to do so with particular attention to create high-quality contents aimed at an ever-increasing audience
(individuals, companies, associations, territorial promotion agencies).

PROJECT

Nowadays people who visit destinations need to live an experience with a higher emotional
engagement.

Because of the digitalisation in progress, the classical publishing industry is decreasing and digital storytellers want to enhance their
work and also monetize it.

Furthermore, the traditional communication channels for local businesses are not 100% effective.

MARKET

Playtrip is a company related to both digital publishing and tourism fields and intends to enter an emerging market, namely the one related to “enjoyment of digital publishing contents”.


It’s main purpose concerns utilising the enjoyment of cultural contents in the selected destinations towards tourism and publishing market, henceforth establishing itself as innovative meaningful start-up company.

After a careful market analysis, based upon the basis of finding out both direct and indirect market competitors, it has been found a clear lack of significant companies that could potentially directly compete and hinder Playtrip operations, considering the core business of the company.

In fact, Playtrip is creating an innovative product and it is opening to new market perspectives. Furthermore, by analysing potential app users, it’s shown that Playtrip, compared to the competition already established on the market, disposes of wider target which can be segmented in different types and can therefore generate a higher profit.

BUSINESS MODEL

Playtrip, with regards to the business model, has decided to introduce in the market, based upon proved strategies inspired by established companies, the embracement of a strategy already used by established companies such as Apple, Amazon, E-bay, namely “marketplace”.

The concept is rather straightforward. Simply put, the storytellers are given the opportunity to create personalised/customized stories and upload them on the digital platform.

Thereafter, the contents are closely evaluated and assessed by a storyteller manager (editor manager) according to Playtrip standards displayed on the storytellers’ guide.

Once the approval is given, these are published on the “marketplace” of the mobile app, at a fixed price. The app is available in a free
downloadable fashion, also called "freemium".

This strategy, from a price point of view, is increasingly used in the context of “mobile apps”  given that is reportedly described as one of the most profitable. In detail, it entails letting the free app to be downloaded and making the travelers pay for purchasing  in-app contents, in this case the stories.

The travelers purchase stories and storytellers earn a percentage to 50% for every story sold.
This economic incentive actively motivates storytellers to produce valuable and rich, content wise, digital stories.
Local businesses can use the solution as a mobile marketing tool in order to effective promote their products and services.

Playtrip’s concept is easily linkable and finds favourable territory in the tourist field and territory enhancement. But this represents just one of the possible fields of application.

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ICO KYC Report
2 members invited
Matteo Scarpellini
Passed
Stefano D’Albora
Passed
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