Artplant develops MMO backend.
Used in Battlestar Galactica Online.
Technology used in 4 more games.
Parsec Frontiers concept finalized
Legal structure planning
Exploration of architectural concepts
Team assembly / hiring.
Game pre-production initiated
Public announcement of project.
Release of whitepaper
Community building and marketing
Foundation registered and set up
Detailed game and economy design
Prototype of galaxy
Parsec Credits distribution
Token listed on exchanges
Queue open for starter ship auctions
Ships can be traded between players
In-game asset definition and tokenization
Cross-chain transaction module
Auctions for colony rights on 17 initial planets
Colony rights and development projects are tradable
Transparency dashboard and APIs
Release of Travel module.
Population of all major heavenly bodies
Resource distribution throughout Milky Way
Scanning of heavenly bodies
Travelling and exploring
Transport of Earth's 15m surviving humans
Release of Settlement module
Colonisation upgrades Crafting of items
End of the 'non-aggression pact'