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Financial Gamity

Gamification of factories around the world

There are global problem: 87% of employees in the world are not involved in the work. The work seems to them boring and uninteresting. The problem of involvement in the whole world usually solved by the "carrot and stick" Meanwhile: 58% of people around the world are playing videogames instead of working. 45% of those are females. 30 years - average age of those employees. The videogame market in the world is $99,6 bln

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