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Gamity

Gamification of factories around the world

There are global problem: 87% of employees in the world are not involved in the work. The work seems to them boring and uninteresting. The problem of involvement in the whole world usually solved by the "carrot and stick" Meanwhile: 58% of people around the world are playing videogames instead of working. 45% of those are females. 30 years - average age of those employees. The videogame market in the world is $99,6 bln

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About Gamity

Sometimes business is so boring! And we love entertainment, we love to play!
So we came up with the concept of Gamity.

  • Combined fiat+blockchain system than ensures the development of local and international businesses using approaches and mechanic of computer games!
  • Rewards even for the simplest achievements!
  • Your progress story is available to all!
  • Platform for business with achievements, missions, and good team spirit!
  • Improve your business processes nonstop!
  • Agile management and best motivation for the staff!
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