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GameCoin

All games of the world. One currency.

Currently, most of games are distributed on terms “Free to play”. This is done in order to engage the audience in the game and to motivate in-game purchases and pay for full access, l.e.. - to bring profit to the manufacturer. Despite all the efforts of marketers and economists, no more than 10% can be monetized. The rest keep studying the game worlds and continue involving in battles.For free. We set out to develop a tool that will allow the company to get profit from free users, without any restrictive measures and intrusive advertising.

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~$8,855,329
value of tokens sold in ICO
Ended
Token
GMC
Price in ICO
0.0293 USD
Country
ICO start
11th Sep 2017
ICO end
29th Sep 2017
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About GameCoin

WHY DO YOU NEED GAMECOIN?
IT WILL INCREASE THE REVENUE OF THE GAMING INDUSTRY BY 3 TIMES - BY 300 BILLION DOLLARS PER YEAR!

Currently, most of games are distributed on terms “Free to play”. This is done in order to engage the audience in the game and to motivate in-game purchases and pay for full access, l.e.. - to bring profit to the manufacturer. Despite all the efforts of marketers and economists, no more than 10% can be monetized. The rest keep studying the game worlds and continue involving in battles.For free. We set out to develop a tool that will allow the company to get profit from free users, without any restrictive measures and intrusive advertising. This tool is -blockchain GameCoin. The essence is simple - we provide an open API to integrate gaming algorithms with our system.. Based on this, the game developer replaces the virtual game money with the generated cryptocurrency. From this moment, all the efforts and time spent by users of the game to achieve certain results, generate a certain amount of crypto currency credited to users' wallets. At the same time, defeats, unsuccessful decisions lead to its burning. Using these game money, cryptocurrency, you can pay for subscription, license, exchange for game items,pay for skins, send to someone or convert to Fiat and withdraw your money. All this in conjunction with the efforts and time for its extraction creates the same value and liquidity that is inherent in money. As a result, we get a win-win situation - people play for free, but wasting their time and efforts create value that is monetized for the manufacturer in the form of cryptocurrency or fiat money after its exchange!

ALLOW PLAYERS TO EARN ON THEIR HOBBY - THOUSANDS OF DOLLARS PER PERSON PER MONTH!

What is your favourite game? How much time have you spent playing it? Do you have a lot of game money? And now imagine that all the money you earned in games has become a real asset that you can spend in real life! This is the future. The future that GameCoin builds. The solution that we propose will replace all the game money for cryptocurrency. From now on, all the effort and time you spend on winning games generates a certain amount of crypto currency, which you receive on your wallet. Using these game money, cryptocurrency, you can pay subscription, license, exchange for game items, skins, send to someone or convert to Fiat and bring it to the real world. All this in conjunction with the efforts and time for its extraction creates the same value and liquidity that is inherent in money. Earn yourself a Ferrari by playing!

WITHIN A YEAR, THE CAPITALIZATION OF GAMECOIN WILL EXCEED A BILLION DOLLARS AND WILL CONTINUE TO GROW RAPIDLY!

We provide the game world with a unique solution - companies without any investment will increase their revenues several times, and players will earn on their hobby. Due to the fact that all game currencies that will work and all the games that will be connected - they all go through the blockchain GameCoin, the emission of tokens of which is limited and each new partner increases its value. For example - in the World of Tanks plays about 100 million players. Approximately 90% use the free version, which means they become providers of value for in-game cryptocurrency.On average, each of them plays 16 hours per month (calculated - about 0.5 $ monetization per hour of game per person). Then counting the formula "Total players" x "Share of free players" x "Average number of game hours per month" x "Estimated monetization of 1 hour of the game, USD" we will get the project capitalization when connecting only one global partner. In the money it will be: 100 000 000 x 90% x 16 x 0.5 = 720 000 000 USD At the moment, we have reached agreements with several global companies and are negotiating with all the other key members in the gaming industry.

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