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Milestones Game Stars

Join The World Of Cybersport

Game Stars - blockchain platform that helps to monetize cyberathletes' professional advancement. It is a multifunctional blockchain-based gaming platform, where players can raise funds for their professional development and sponsors are able to support the most promising cyber sportsmen. The idea of the platform was formed by professional cyberathletes who have a personal experience with the obstacles existing in e-sports and know the solutions which are likely to improve the situation. So we are solving the key problems of the rapidly developing e-sports market. In addition, we already closed the registration, because have more than enough interested gamers (more than 14 000), a valuable token and impressive board of partners: WEX, Yobit, FLUX, VReS, Z-Union.

3.3
5 expert ratings
3.3
3.3
3.5
2.9
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~$2,180,762
value of tokens sold in ICO
Trading
0.00 USD
From HitBTC on 2019-02-21 15:30:05 UTC
Token
Type
Price in preICO
1 GST = 0.035 USD
Price in ICO
0.0350 USD
Country
Whitelist/KYC
None
Restricted areas
USA, China
preICO start
3rd May 2018
preICO end
10th May 2018
ICO start
10th May 2018
ICO end
9th Jul 2018
More on ICO
Report

Milestones

1
Q3 2017

Formation of the GameStars platform concept among professional cyberathletes;
development of a solution;
selection of implementation methods.

2
Q4 2017

Attracting upfront investment;
forming a team;
creation of the platform’s business model;
development of a legal approach.

3
Q1 2018

Preparation for ICO;
development of a marketing strategy;
designing the platform.

4
Q2 2018

Holding ICO;
beginning of platform development;
searching for partners among gaming platforms and manufacturers of gaming equipment.

5
Q3 2018

Beta release of the platform (BASIC contracts, internal exchange, tournaments on the platform);
connection with external APIs and start of gaming stats collection;
launch of an active marketing strategy aiming to attract platform users.

6
Q4 2018

Platform release;
launch of PROFI contracts;
extension of the list of possible tournament scenarios;
access to basic gaming statistics;
functions enabling sponsorship tournaments based on the platform.

7
Q1 2019

Establishing connections with external tournaments;
access to advanced gaming statistics;
marketing strategy aimed at finding partners for sponsorship tournaments.

8
Q2 2019

Establishing connections with external tournaments;
launch of an analytical module using the AI;
marketing strategy aiming to attract cyberathletes, sponsors, and advertisers.

9
Q3 2019+

Implementation of an API to integrate external services;
continuation of an active marketing strategy aiming to attract cyberathletes, sponsors, and advertisers.

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