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Bryllite

Global Game Asset Transfer Platform

Give gamers ownership of game assets. Distributed database beyond the boundaries of the game. Provide fast and safe trading of game assets without transaction fees.

3.1
2 1 expert rating
Benchy 3.0
Experts
4.0
3.0
3.0
View rating distribution
36 days 4 hours left
2018-04-16 - 2018-06-30
Token
BRC
Price
1 BRC = 0.2 USD
Platform
Accepting
BTC, BCH, ETH, ETC, XRP, ADA, PLC
Minimum investment
1,000 USD
Soft cap
10,000,000 USD
Hard cap
100,000,000 USD
Country
Whitelist/KYC
KYC & Whitelist
Restricted areas
USA, China, Bosnia, Herzegovina, DPRK, Ethiopia, Iran, Iraq, Sri Lanka, Syria, Trinidad and Tobago, Tunisia, Vanuatu, Yemen
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About Bryllite

The Bryllite block chain network is configured as a master node and uses the bridging service to create transactions. The Bryllite game server will provide an external DB service for legacy games. The extention of these functions will be enabled by the legacy game server which is integrated using Bryllite API. This allows for the implementation of interconnected game content.

The First Cryptocurrency which has Secured Numerous Real Users
BRC already has a user base and has signed MOU's with global game companies with a cumulative subscriber base of 1 billion gamers.

Give gamers ownership of game assets and Beyond game boundaries
Ownership of game assets will be returned to the gamers and they will be able to trade items across different games.

Access and usability.
You can obtain BRC just by playing games on the Bryllite platform. BRC can be used as a means of payments when purchasing in game services, as well as transfering and storing game assets. It can also be transfered between wallets and withing cryptocurrency exchanges.

Bryllite Consensus Protocol
A distributed DB platform based on blockchain. The complexity between nodes is simplified for quicker transactions

Value stability and profitability
The value of BRC is initialy determined by the developer.  After half-life, exchange rate will increase as issuance volume decreases, service competition increases, or scarcity increases.

Ability to use Offline Contents
In addition to the payments for in game services, we will provide electronic wallet services for a variety of online/offline contect related to games.

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