Our project ceased to be an idea in 2016, when we received the first seed investment of $1 million. Of course, this would not happen if the team had no huge experience in the development of mobile games (including ones super successful in commercial terms, with a profitability of $40-50 million per year.) and a fanatical love for what we do.
Right now we have the best PvP arena for mobile devices called “Battle of Titans”. !e game is 95% ready and the launch is scheduled for the IV quarter of the year. After the end of ICO and the start of our tokens’ sale on cryptomarkets. We plan to release Androind version on the II quarter of 2018.
Why are we so sure about the success of our project? Because we are the creators of many interesting games that brought hundreds of millions dollars of revenue to our investors. One of these is Walking War Robots that is currently owned by Mail.ru Group.
Our new game is based on the idea of PvP battles of giant mechs called Titans. We make it with pure love and can discuss it with you for hours. It is enough to look at the review of players on Youtube and Social Media to make a conclusion - this game will reach the top of Appstore and GooglePlayMarket. And this means dozens of millions of dollars of monthly revenue
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Finished Alpha version of the game for iOS devices.
4
01.05.17 - 01.09.17
Beta tests of iOS version of the game.
5
03.10.17 - 13.10.17
Pre-ICO
6
25.11.17
Launch of iOS version of the game, available for download in AppStore.
7
30.11.17
Putting tokens to an open sale at one of the top 5 crypto-exchanges and a buyback of tokens that cost 25% of the raised investments. We want to support the growth of the value of our tokens – read more about this in the white paper.
8
15.12.17
Launch of a marketing campaign aimed at installing the game in AppStore. This will allow us to faster attract new players and start making profits; we plan to invest 20-30% of it in the purchase of our own tokens.
9
01.12.17 - 01.06.18
When achieving $3 000 000 – accelerated development and launch of the game for Android devices in parallel with marketing and involvement of players to the iOS version of the game.
10
01.01.18 - 01.01.19
When achieving $10 000 000 – strengthening of marketing activity and attracting new installations of iOS and Android versions of game. This will allow us to develop even faster, increasing profits; we plan to invest 20-30% of it in buying our own tokens.
11
01.06.18 - 01.12.18
Development and implementation of a blockchain platform, which will allow users to spend BTT tokens for the purchase of in-game items.
12
01.03.18 - 01.12.18
When reaching $20 000 000, we will be able to quickly develop and introduce a more complex and interesting service allowing to connect third-party developers and their game projects to our project. Besides buying in-game items in connected games, we will be able to conduct decentralized cyber sport contests in BoT and other games.
13
01.03.18 - 01.03.20
When reaching $30 000 000, we start developing a fully featured PC version of the game, which can fully reveal the features of in-game purchases for BTT cryptotokens. It also expands the possible profits of our company from several million to tens of millions of dollars per month.
14
01.03.18 - 01.08.20
When reaching $40 000 000, in the shortest terms we start developing console versions of games. Development will be in parallel with marketing activities to attract new players to mobile versions, as well as development of the blockchain service for in-game purchases and cyber sport contests using BTT tokens.